weatherless...................86.46968% offense.......................55.90512% hyperoffense..................24.19420% balance.......................19.55456% voltturn......................10.79913% sun........................... 9.23299% hail.......................... 4.22399% hailoffense................... 2.86169% sunoffense.................... 0.51383% semistall..................... 0.34610% monotype...................... 0.16006% monodark...................... 0.08098% sand.......................... 0.07962% trickroom..................... 0.05959% multiweather.................. 0.02428% choice........................ 0.02381% monowater..................... 0.02128% dragmag....................... 0.02126% rain.......................... 0.01837% monopoison.................... 0.01820% monoice....................... 0.01359% monofire...................... 0.01192% rainoffense................... 0.00669% monopsychic................... 0.00434% monorock...................... 0.00339% monofighting.................. 0.00329% trapper....................... 0.00267% monodragon.................... 0.00156% monograss..................... 0.00127% monobug....................... 0.00089% tailwind...................... 0.00087% sandoffense................... 0.00066% monosteel..................... 0.00036% mononormal.................... 0.00009% trickrain..................... 0.00009% monoflying.................... 0.00005% monoelectric.................. 0.00005% monoground.................... 0.00003% stall......................... 0.00003% monoghost..................... 0.00001% sandstall..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.529) -2.5| |## -2.0|# |#### -1.5|########### |############## -1.0|############ |############## -0.5|############################## |####################### 0.0|###################### |########## +0.5|######### |# +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.66%