weatherless...................79.87456% offense.......................55.35868% balance.......................27.46766% hyperoffense..................10.78401% sand.......................... 8.25951% sun........................... 5.96629% rain.......................... 5.84869% voltturn...................... 5.41748% semistall..................... 3.99451% stall......................... 2.39514% monotype...................... 2.15602% trickroom..................... 1.50921% hail.......................... 1.41513% multiweather.................. 1.30929% choice........................ 0.62328% sunoffense.................... 0.60368% sandoffense................... 0.58408% rainoffense................... 0.42336% monodragon.................... 0.41944% monowater..................... 0.31752% monodark...................... 0.27832% sunstall...................... 0.19992% tricksand..................... 0.18816% monosteel..................... 0.17248% monofire...................... 0.15680% hailoffense................... 0.15680% monoflying.................... 0.14896% sandstall..................... 0.14112% monobug....................... 0.13720% monograss..................... 0.12936% monofighting.................. 0.11368% monopoison.................... 0.10192% monoghost..................... 0.09016% monoelectric.................. 0.09016% monopsychic................... 0.08624% mononormal.................... 0.07840% monofairy..................... 0.07056% rainstall..................... 0.05096% monoice....................... 0.04312% tricksun...................... 0.03920% monorock...................... 0.03528% monoground.................... 0.03136% tailwind...................... 0.02744% dragmag....................... 0.02352% trickrain..................... 0.01176% Stalliness (mean: -0.200) -2.0|# |# -1.5|#### |######## -1.0|################### |########################## -0.5|############################## |############################ 0.0|########################### |################## +0.5|############# |####### +1.0|###### |### +1.5|#### |## +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.50%