weatherless...................86.12212% offense.......................46.59496% balance.......................33.55094% voltturn......................10.46389% hyperoffense.................. 9.52778% sand.......................... 6.68859% semistall..................... 6.28024% stall......................... 4.04608% trickroom..................... 4.00153% rain.......................... 3.83129% sun........................... 2.80714% hail.......................... 0.73588% sandoffense................... 0.44582% monotype...................... 0.35919% sandstall..................... 0.31028% hailoffense................... 0.25841% tricksand..................... 0.17357% multiweather.................. 0.16591% sunoffense.................... 0.10994% monosteel..................... 0.07186% monobug....................... 0.05594% monowater..................... 0.04592% dragmag....................... 0.04275% rainoffense................... 0.03951% monodark...................... 0.03675% trickrain..................... 0.03631% sunstall...................... 0.03589% monodragon.................... 0.02149% monoghost..................... 0.02089% monopoison.................... 0.02031% monoflying.................... 0.01808% monoice....................... 0.01695% mononormal.................... 0.01659% monofire...................... 0.01393% tricksun...................... 0.01374% monofighting.................. 0.01171% monopsychic................... 0.01131% choice........................ 0.01040% monograss..................... 0.00562% tailwind...................... 0.00421% rainstall..................... 0.00011% monoelectric.................. 0.00007% monofairy..................... 0.00007% monorock...................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.060) -2.0| |## -1.5|## |######## -1.0|################### |############################## -0.5|########################## |####################### 0.0|############################ |######################## +0.5|##################### |######## +1.0|######### |##### +1.5|######## |### +2.0|### |# +2.5| |# more negative = more offensive, more positive = more stall one # = 0.45%