weatherless...................77.10707% balance.......................41.91146% offense.......................38.04465% sun...........................12.51343% rain..........................10.25244% semistall..................... 9.18815% voltturn...................... 8.52181% hyperoffense.................. 8.10215% monotype...................... 4.19175% stall......................... 2.75359% multiweather.................. 2.14917% choice........................ 1.67911% sand.......................... 1.21493% hail.......................... 1.17713% batonpass..................... 1.03998% rainoffense................... 1.00238% monopsychic................... 0.82946% monodragon.................... 0.57458% monoghost..................... 0.51709% sunoffense.................... 0.48408% sunstall...................... 0.43461% trickroom..................... 0.39438% mononormal.................... 0.38958% monobug....................... 0.38287% dragmag....................... 0.34782% monoelectric.................. 0.26721% monofire...................... 0.23895% monowater..................... 0.23616% monoice....................... 0.22502% monoflying.................... 0.18923% monosteel..................... 0.17845% monograss..................... 0.15207% monorock...................... 0.14625% monofairy..................... 0.14568% sandoffense................... 0.13590% monoground.................... 0.13166% monodark...................... 0.12357% hailoffense................... 0.09890% monopoison.................... 0.08377% tricksun...................... 0.07142% monofighting.................. 0.06564% trapper....................... 0.02496% hailstall..................... 0.01567% trickrain..................... 0.00839% tailwind...................... 0.00729% sandstall..................... 0.00716% trickhail..................... 0.00458% rainstall..................... 0.00037% tricksand..................... 0.00000% Stalliness (mean: 0.089) | -2.0| |## -1.5|### |###### -1.0|############ |############### -0.5|####################### |############################# 0.0|############################## |######################### +0.5|########################### |################### +1.0|############# |######## +1.5|###### |## +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.45%