weatherless...................85.71154% offense.......................46.73396% balance.......................29.35600% hyperoffense..................18.02272% sand.......................... 6.80841% voltturn...................... 6.10608% semistall..................... 4.33681% hail.......................... 3.53086% rain.......................... 3.28139% monotype...................... 3.03193% trickroom..................... 2.08397% stall......................... 1.55051% rainoffense................... 1.18207% sun........................... 0.77909% hailoffense................... 0.54882% choice........................ 0.53347% sandstall..................... 0.42984% mononormal.................... 0.37995% monobug....................... 0.31471% monoflying.................... 0.30319% monopoison.................... 0.29552% monoice....................... 0.29552% monodark...................... 0.29168% sunoffense.................... 0.28017% monoelectric.................. 0.26481% monograss..................... 0.16887% tricksand..................... 0.16887% monodragon.................... 0.14584% monofire...................... 0.11897% monowater..................... 0.11130% multiweather.................. 0.11130% monorock...................... 0.10746% dragmag....................... 0.09979% monosteel..................... 0.09979% trickhail..................... 0.08827% monoground.................... 0.08827% monopsychic................... 0.08443% monofighting.................. 0.07292% tailwind...................... 0.04989% monoghost..................... 0.04605% monofairy..................... 0.03838% sandoffense................... 0.03070% gravity....................... 0.01535% tricksun...................... 0.00384% Stalliness (mean: -0.263) |# -2.0|# |#### -1.5|######## |############### -1.0|########################### |########################### -0.5|########################### |############################## 0.0|########################### |################### +0.5|#################### |############# +1.0|####### |##### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.42%