weatherless...................84.45360% offense.......................45.47740% balance.......................29.68074% hyperoffense..................17.90806% sand.......................... 8.23317% voltturn...................... 6.89656% semistall..................... 5.03910% hail.......................... 3.37282% rain.......................... 3.36176% monotype...................... 2.31651% trickroom..................... 2.00786% stall......................... 1.89471% rainoffense................... 1.27036% sun........................... 0.68453% hailoffense................... 0.57763% choice........................ 0.55906% sandstall..................... 0.50097% monopoison.................... 0.28209% mononormal.................... 0.28115% monobug....................... 0.26387% monodark...................... 0.24858% sunoffense.................... 0.24477% monoice....................... 0.22706% monoflying.................... 0.20500% monoelectric.................. 0.19923% tricksand..................... 0.15588% dragmag....................... 0.11272% monodragon.................... 0.10683% multiweather.................. 0.10588% monograss..................... 0.10113% trickhail..................... 0.09614% monosteel..................... 0.08106% monowater..................... 0.07182% monofighting.................. 0.07054% monofire...................... 0.06686% monorock...................... 0.06671% monoground.................... 0.06449% monopsychic................... 0.05546% tailwind...................... 0.03539% monofairy..................... 0.03063% monoghost..................... 0.02906% sandoffense................... 0.01700% gravity....................... 0.01262% tricksun...................... 0.00135% Stalliness (mean: -0.236) |# -2.0|## |#### -1.5|######## |############### -1.0|########################### |########################## -0.5|########################### |############################## 0.0|############################ |################### +0.5|#################### |############## +1.0|######## |###### +1.5|## |## +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.41%