weatherless...................79.30298% balance.......................38.44020% offense.......................32.89285% sand..........................18.25127% hyperoffense..................13.58031% semistall.....................11.15283% voltturn......................10.26848% stall......................... 3.93381% hail.......................... 2.10062% trickroom..................... 1.40683% sandstall..................... 0.98460% hailoffense................... 0.65820% monotype...................... 0.59120% choice........................ 0.50138% dragmag....................... 0.27379% monopoison.................... 0.24162% sun........................... 0.17627% rain.......................... 0.16886% monobug....................... 0.07152% trickhail..................... 0.06184% monoelectric.................. 0.06143% monodragon.................... 0.05315% monofighting.................. 0.04694% rainoffense................... 0.03659% mononormal.................... 0.03381% monopsychic................... 0.03037% tricksand..................... 0.02591% sunoffense.................... 0.02473% monoice....................... 0.02155% monosteel..................... 0.01662% monoflying.................... 0.00922% sandoffense................... 0.00645% monograss..................... 0.00373% monorock...................... 0.00066% monodark...................... 0.00054% monofire...................... 0.00045% tailwind...................... 0.00015% monowater..................... 0.00000% monoghost..................... 0.00000% gravity....................... 0.00000% multiweather.................. 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.055) |# -2.0|#### |#### -1.5|###### |######### -1.0|############## |############# -0.5|##################### |##################### 0.0|############################## |###################### +0.5|####################### |########################## +1.0|############## |########### +1.5|##### |##### +2.0|### | +2.5| more negative = more offensive, more positive = more stall one # = 0.43%