weatherless...................75.08362% balance.......................45.49824% offense.......................25.72305% sand..........................22.94420% voltturn......................13.17682% hyperoffense..................11.45962% stall......................... 9.22267% semistall..................... 8.09642% sandstall..................... 4.56934% hail.......................... 1.89726% hailoffense................... 1.17307% trickroom..................... 0.41892% choice........................ 0.36003% dragmag....................... 0.32247% monotype...................... 0.21311% monopoison.................... 0.06261% rain.......................... 0.05206% monobug....................... 0.04735% monofighting.................. 0.03596% trickhail..................... 0.03223% monopsychic................... 0.02945% sun........................... 0.02286% monoelectric.................. 0.01856% monodragon.................... 0.01110% tricksand..................... 0.00676% mononormal.................... 0.00513% rainoffense................... 0.00447% sunoffense.................... 0.00434% monoice....................... 0.00204% monoflying.................... 0.00068% sandoffense................... 0.00024% monosteel..................... 0.00011% monograss..................... 0.00005% monodark...................... 0.00004% monorock...................... 0.00001% monofire...................... 0.00000% tailwind...................... 0.00000% monowater..................... 0.00000% gravity....................... 0.00000% multiweather.................. 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.230) |# -2.0|### |### -1.5|#### |##### -1.0|########## |###### -0.5|############ |################### 0.0|################## |########################### +0.5|####################### |############################## +1.0|### |########## +1.5|#### |################# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.51%