weatherless...................78.82256% offense.......................43.61852% balance.......................28.69776% hyperoffense..................21.10847% voltturn......................14.51351% sand..........................10.28081% rain.......................... 7.43082% semistall..................... 4.12021% choice........................ 4.08490% trickroom..................... 2.51991% stall......................... 2.45505% sun........................... 2.37129% hail.......................... 2.23664% monotype...................... 1.21931% multiweather.................. 1.11339% sandoffense................... 0.87281% rainoffense................... 0.86050% hailoffense................... 0.53945% sunoffense.................... 0.46227% monoghost..................... 0.19460% sandstall..................... 0.18967% monodragon.................... 0.16175% dragmag....................... 0.14287% tailwind...................... 0.11413% monoflying.................... 0.10428% monowater..................... 0.08621% monoice....................... 0.07554% monofire...................... 0.07472% monobug....................... 0.07226% monograss..................... 0.06979% mononormal.................... 0.06979% monopsychic................... 0.06651% monofighting.................. 0.06487% monoelectric.................. 0.05665% monosteel..................... 0.05583% monodark...................... 0.05009% tricksun...................... 0.04434% rainstall..................... 0.03038% monofairy..................... 0.02874% tricksand..................... 0.02627% monopoison.................... 0.02381% monorock...................... 0.02217% monoground.................... 0.01888% trickrain..................... 0.01396% gravity....................... 0.01232% swagplay...................... 0.00328% sunstall...................... 0.00082% trapper....................... 0.00082% Stalliness (mean: -0.288) |# -2.0|### |####### -1.5|############ |################# -1.0|######################## |############################ -0.5|############################## |########################## 0.0|########################### |##################### +0.5|################# |############## +1.0|######## |#### +1.5|### |# +2.0|# |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.40%