weatherless...................74.15697% offense.......................41.43214% balance.......................31.44670% hyperoffense..................20.21316% voltturn......................19.02106% sand..........................13.15299% rain..........................11.40248% choice........................ 6.49623% trickroom..................... 4.15894% semistall..................... 4.09302% multiweather.................. 2.88436% stall......................... 2.81498% hail.......................... 2.17897% sun........................... 2.06955% hailoffense................... 0.76575% rainoffense................... 0.55055% monotype...................... 0.42766% sandstall..................... 0.34293% dragmag....................... 0.33714% sunoffense.................... 0.32929% sandoffense................... 0.30400% tailwind...................... 0.18690% tricksand..................... 0.17124% monodragon.................... 0.13993% tricksun...................... 0.08266% monowater..................... 0.08023% monoghost..................... 0.05958% monobug....................... 0.04467% monoice....................... 0.03389% monosteel..................... 0.02305% monofire...................... 0.01446% monograss..................... 0.00986% monoflying.................... 0.00967% monopsychic................... 0.00593% monoelectric.................. 0.00390% monofighting.................. 0.00186% monodark...................... 0.00171% mononormal.................... 0.00100% monopoison.................... 0.00016% monorock...................... 0.00004% trickrain..................... 0.00001% monoground.................... 0.00000% rainstall..................... 0.00000% monofairy..................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% swagplay...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.250) |## -2.0|# |######## -1.5|############## |############## -1.0|######################### |########################## -0.5|########################## |############################## 0.0|########################## |######################### +0.5|################## |############# +1.0|######## |##### +1.5|#### |## +2.0|# | +2.5|## | +3.0|# more negative = more offensive, more positive = more stall one # = 0.40%