weatherless...................69.23904% offense.......................44.06072% balance.......................32.32817% rain..........................18.70432% voltturn......................18.40462% hyperoffense..................12.14876% sand..........................11.81915% choice........................ 8.49331% stall......................... 5.86628% semistall..................... 5.59606% trickroom..................... 3.05236% multiweather.................. 2.77048% hail.......................... 1.72531% sun........................... 1.37619% monotype...................... 0.34033% rainoffense................... 0.31625% tricksand..................... 0.18452% monodragon.................... 0.14199% tailwind...................... 0.13989% monowater..................... 0.10244% sandoffense................... 0.07381% dragmag....................... 0.06714% sandstall..................... 0.04267% monoghost..................... 0.04104% sunoffense.................... 0.03742% monobug....................... 0.03140% hailoffense................... 0.02801% tricksun...................... 0.02138% monoice....................... 0.01070% monofire...................... 0.00451% monograss..................... 0.00400% monosteel..................... 0.00240% monoelectric.................. 0.00069% monopsychic................... 0.00067% monoflying.................... 0.00042% monofighting.................. 0.00012% monodark...................... 0.00010% mononormal.................... 0.00006% monopoison.................... 0.00002% monorock...................... 0.00000% trickrain..................... 0.00000% monoground.................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% swagplay...................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.061) |# -2.0|# |##### -1.5|###### |####### -1.0|############## |############################## -0.5|####################### |####################### 0.0|##################### |################## +0.5|############## |############## +1.0|######### |##### +1.5|########### |# +2.0|# | +2.5|### | +3.0| more negative = more offensive, more positive = more stall one # = 0.49%