weatherless...................94.18564% offense.......................42.85549% balance.......................38.34723% hyperoffense.................. 9.25523% semistall..................... 5.84997% stall......................... 3.69208% voltturn...................... 3.60642% rain.......................... 3.52269% trickroom..................... 1.83738% monotype...................... 1.22043% sand.......................... 1.13669% rainoffense................... 0.77865% hail.......................... 0.76229% sun........................... 0.41290% choice........................ 0.28489% monobug....................... 0.24832% monoice....................... 0.19635% sunoffense.................... 0.18865% monoelectric.................. 0.16073% sandstall..................... 0.14341% monorock...................... 0.13090% mononormal.................... 0.12224% monowater..................... 0.10876% monopsychic................... 0.06449% monoghost..................... 0.06449% monoflying.................... 0.06352% dragmag....................... 0.06160% hailoffense................... 0.05101% monosteel..................... 0.04716% rainstall..................... 0.04524% monofairy..................... 0.04524% monofighting.................. 0.03946% monograss..................... 0.03754% monopoison.................... 0.03561% monofire...................... 0.02021% monoground.................... 0.01925% monodark...................... 0.01925% tailwind...................... 0.01540% multiweather.................. 0.01444% hailstall..................... 0.01347% sandoffense................... 0.01251% monodragon.................... 0.01251% gravity....................... 0.00962% trapper....................... 0.00674% trickhail..................... 0.00096% tricksand..................... 0.00096% Stalliness (mean: 0.016) -2.0|# |## -1.5|### |######## -1.0|############# |################## -0.5|####################### |############################## 0.0|############################ |########################## +0.5|##################### |################ +1.0|########## |###### +1.5|### |## +2.0|# |# +2.5|# |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.47%