weatherless...................94.31168% offense.......................41.11818% balance.......................39.44842% hyperoffense.................. 9.14253% semistall..................... 6.23257% stall......................... 4.05831% voltturn...................... 3.90394% rain.......................... 3.55684% trickroom..................... 1.98680% sand.......................... 1.16327% monotype...................... 0.88098% rainoffense................... 0.83953% hail.......................... 0.65022% sun........................... 0.33489% choice........................ 0.27308% monobug....................... 0.18681% sunoffense.................... 0.16205% monoice....................... 0.15612% monoelectric.................. 0.12881% sandstall..................... 0.12511% monorock...................... 0.09209% monowater..................... 0.07521% mononormal.................... 0.07370% dragmag....................... 0.06538% rainstall..................... 0.05348% hailoffense................... 0.05085% monoghost..................... 0.04494% monopsychic................... 0.03907% monoflying.................... 0.03636% monosteel..................... 0.03534% monofairy..................... 0.02822% monopoison.................... 0.02437% monofighting.................. 0.02392% monograss..................... 0.02331% tailwind...................... 0.02247% monodark...................... 0.01514% monoground.................... 0.01325% monofire...................... 0.01309% multiweather.................. 0.01163% sandoffense................... 0.01122% hailstall..................... 0.01076% monodragon.................... 0.00982% gravity....................... 0.00850% trapper....................... 0.00805% trickhail..................... 0.00065% tricksand..................... 0.00065% Stalliness (mean: 0.047) -2.0|# |## -1.5|#### |######## -1.0|############# |################## -0.5|####################### |############################## 0.0|############################ |########################### +0.5|###################### |################# +1.0|############ |###### +1.5|### |## +2.0|# |# +2.5|# |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.45%