weatherless...................94.43622% balance.......................43.64503% offense.......................34.58686% semistall..................... 8.10574% hyperoffense.................. 7.17870% stall......................... 6.48366% voltturn...................... 5.16997% rain.......................... 4.01939% trickroom..................... 2.63090% rainoffense................... 1.34736% sand.......................... 1.08993% sun........................... 0.25743% hail.......................... 0.19703% choice........................ 0.16641% monotype...................... 0.15748% sunoffense.................... 0.12646% rainstall..................... 0.08343% monoelectric.................. 0.07162% dragmag....................... 0.03977% sandstall..................... 0.03789% tailwind...................... 0.02837% monobug....................... 0.02492% hailoffense................... 0.02473% monoice....................... 0.01091% monoground.................... 0.00757% mononormal.................... 0.00736% monorock...................... 0.00677% monowater..................... 0.00664% monoflying.................... 0.00659% trapper....................... 0.00545% monopoison.................... 0.00379% monosteel..................... 0.00352% monofairy..................... 0.00330% gravity....................... 0.00283% monograss..................... 0.00235% monopsychic................... 0.00215% monofighting.................. 0.00179% monoghost..................... 0.00135% monodark...................... 0.00026% hailstall..................... 0.00002% monofire...................... 0.00001% sandoffense................... 0.00000% multiweather.................. 0.00000% trickhail..................... 0.00000% tricksand..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.210) -2.0|# |## -1.5|### |######## -1.0|########### |################# -0.5|######################## |########################### 0.0|########################### |############################## +0.5|############################## |######################### +1.0|################## |########## +1.5|#### |##### +2.0|## |## +2.5|# |## +3.0|# |## more negative = more offensive, more positive = more stall one # = 0.40%