weatherless...................73.35626% offense.......................48.29685% balance.......................29.34689% hyperoffense..................19.02975% hail..........................12.17604% sun........................... 6.69796% rain.......................... 6.14499% hailoffense................... 4.07146% voltturn...................... 2.95472% semistall..................... 2.40211% sand.......................... 1.96447% trickroom..................... 1.43311% sunoffense.................... 1.16551% monotype...................... 1.15889% stall......................... 0.92440% choice........................ 0.88293% rainoffense................... 0.66551% monoice....................... 0.34565% multiweather.................. 0.32021% sandoffense................... 0.18746% monowater..................... 0.13693% monobug....................... 0.10767% monopsychic................... 0.08397% monofighting.................. 0.07979% monoghost..................... 0.07700% monopoison.................... 0.07631% tailwind...................... 0.05540% tricksun...................... 0.05017% sandstall..................... 0.04564% mononormal.................... 0.04460% monoelectric.................. 0.04355% monorock...................... 0.04216% hailstall..................... 0.03345% monodark...................... 0.03310% monoflying.................... 0.03275% trickhail..................... 0.02892% monodragon.................... 0.02787% monofairy..................... 0.02753% monofire...................... 0.02195% dragmag....................... 0.02091% rainstall..................... 0.01916% gravity....................... 0.01882% monosteel..................... 0.01882% tricksand..................... 0.01429% trickrain..................... 0.01220% monograss..................... 0.01045% sunstall...................... 0.01010% monoground.................... 0.01010% Stalliness (mean: -0.337) |# -2.0|### |##### -1.5|########### |############# -1.0|#################### |######################### -0.5|########################### |############################# 0.0|############################## |######################### +0.5|############### |######### +1.0|##### |## +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.45%