weatherless...................73.13337% offense.......................47.34924% balance.......................29.70643% hyperoffense..................19.53434% hail..........................12.44023% sun........................... 6.51217% rain.......................... 6.17307% hailoffense................... 4.47250% voltturn...................... 3.09609% semistall..................... 2.39470% sand.......................... 1.99603% trickroom..................... 1.53083% sunoffense.................... 1.19380% stall......................... 1.01528% monotype...................... 0.97407% choice........................ 0.85519% rainoffense................... 0.68051% monoice....................... 0.32919% multiweather.................. 0.23389% sandoffense................... 0.21153% monowater..................... 0.11503% monobug....................... 0.09564% monoghost..................... 0.08928% monofighting.................. 0.06770% monopsychic................... 0.05544% tricksun...................... 0.05373% monopoison.................... 0.05359% sandstall..................... 0.04855% tailwind...................... 0.04449% hailstall..................... 0.03897% monoelectric.................. 0.03447% monorock...................... 0.03060% mononormal.................... 0.02624% trickhail..................... 0.02318% dragmag....................... 0.02147% monodark...................... 0.01900% monofairy..................... 0.01878% monodragon.................... 0.01797% monoflying.................... 0.01768% trickrain..................... 0.01752% tricksand..................... 0.01731% monofire...................... 0.01661% gravity....................... 0.01557% rainstall..................... 0.01508% monosteel..................... 0.01110% sunstall...................... 0.00881% monograss..................... 0.00673% monoground.................... 0.00544% Stalliness (mean: -0.338) |# -2.0|### |##### -1.5|############ |############# -1.0|################### |######################## -0.5|########################## |############################ 0.0|############################## |######################### +0.5|############### |######### +1.0|##### |## +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.45%