weatherless...................73.86521% balance.......................39.12045% offense.......................35.99188% hyperoffense..................17.49402% hail..........................12.65647% hailoffense................... 5.30576% sand.......................... 4.81894% rain.......................... 4.49818% sun........................... 4.28229% semistall..................... 3.77467% stall......................... 3.61897% voltturn...................... 2.84714% trickroom..................... 1.05626% choice........................ 0.92396% sunoffense.................... 0.60504% rainoffense................... 0.58437% sandoffense................... 0.22254% monotype...................... 0.15941% monoice....................... 0.07745% multiweather.................. 0.07439% sandstall..................... 0.03938% monobug....................... 0.03065% monoghost..................... 0.02285% monowater..................... 0.02268% tricksun...................... 0.01347% hailstall..................... 0.01296% tailwind...................... 0.00973% dragmag....................... 0.00668% trickhail..................... 0.00299% monofighting.................. 0.00219% gravity....................... 0.00179% monoelectric.................. 0.00144% monodragon.................... 0.00083% monopoison.................... 0.00080% monofairy..................... 0.00064% monoflying.................... 0.00032% tricksand..................... 0.00019% monosteel..................... 0.00010% mononormal.................... 0.00010% monopsychic................... 0.00006% monorock...................... 0.00001% rainstall..................... 0.00000% monodark...................... 0.00000% monoground.................... 0.00000% trickrain..................... 0.00000% monograss..................... 0.00000% monofire...................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: -0.139) |# -2.0|## |### -1.5|############# |######## -1.0|########## |################ -0.5|################## |################ 0.0|############################## |######################## +0.5|################# |############ +1.0|#### |#### +1.5|# |# +2.0|## |# +2.5| more negative = more offensive, more positive = more stall one # = 0.54%