weatherless...................98.96147% balance.......................42.17952% offense.......................37.46862% voltturn......................16.68950% semistall..................... 8.52534% stall......................... 7.31268% hyperoffense.................. 4.51383% trickroom..................... 3.39248% choice........................ 3.36849% monotype...................... 0.59969% sun........................... 0.41592% rain.......................... 0.40293% dragmag....................... 0.31677% sand.......................... 0.17633% monodragon.................... 0.13804% tricksun...................... 0.10939% monoghost..................... 0.10024% monoelectric.................. 0.08851% tailwind...................... 0.07676% trapper....................... 0.07089% monopsychic................... 0.04567% hail.......................... 0.04521% monofighting.................. 0.03990% monowater..................... 0.03701% monobug....................... 0.03622% monofire...................... 0.03283% mononormal.................... 0.02902% monoflying.................... 0.02818% rainstall..................... 0.02449% monopoison.................... 0.02233% monoground.................... 0.02180% monofairy..................... 0.01969% monosteel..................... 0.01542% monorock...................... 0.01457% monograss..................... 0.01253% gravity....................... 0.01221% sunoffense.................... 0.01107% sandstall..................... 0.01001% rainoffense................... 0.00985% monodark...................... 0.00586% sandoffense................... 0.00500% monoice....................... 0.00436% hailstall..................... 0.00314% multiweather.................. 0.00186% tricksand..................... 0.00186% Stalliness (mean: 0.239) -1.5|## |##### -1.0|######### |############### -0.5|#################### |########################## 0.0|############################## |########################### +0.5|######################## |#################### +1.0|############ |######## +1.5|###### |##### +2.0|## |#### +2.5|# |## +3.0| more negative = more offensive, more positive = more stall one # = 0.46%