weatherless...................99.69085% balance.......................43.30046% offense.......................29.75847% voltturn......................19.89917% stall.........................14.67541% semistall.....................10.23089% choice........................ 3.82564% trickroom..................... 3.23742% hyperoffense.................. 2.03478% dragmag....................... 1.19176% hail.......................... 0.13057% monotype...................... 0.10449% rain.......................... 0.08248% sun........................... 0.06532% trapper....................... 0.04363% monoghost..................... 0.04103% monodragon.................... 0.03257% sand.......................... 0.03078% rainstall..................... 0.02106% tricksun...................... 0.01938% monoelectric.................. 0.01889% monowater..................... 0.00352% monoground.................... 0.00348% mononormal.................... 0.00242% monopsychic................... 0.00223% gravity....................... 0.00159% monofighting.................. 0.00018% monofire...................... 0.00017% tailwind...................... 0.00013% sunoffense.................... 0.00000% sandoffense................... 0.00000% sandstall..................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% monodark...................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% multiweather.................. 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.520) -1.5| |### -1.0|##### |######### -0.5|############ |############################# 0.0|############################# |######################### +0.5|############################## |####################### +1.0|############## |########## +1.5|####### |######### +2.0|##### |####### +2.5|### |######### +3.0| more negative = more offensive, more positive = more stall one # = 0.43%