weatherless...................99.79870% balance.......................39.53729% offense.......................27.88922% voltturn......................27.16051% stall.........................24.20759% semistall..................... 7.03679% choice........................ 5.42298% trickroom..................... 1.91299% hyperoffense.................. 1.32910% dragmag....................... 0.29386% hail.......................... 0.14049% monotype...................... 0.04528% monoghost..................... 0.04315% trapper....................... 0.04011% sun........................... 0.03206% sand.......................... 0.01617% rain.......................... 0.01258% tricksun...................... 0.00581% rainstall..................... 0.00230% monoground.................... 0.00083% monowater..................... 0.00070% monodragon.................... 0.00029% monoelectric.................. 0.00019% mononormal.................... 0.00013% gravity....................... 0.00000% monopsychic................... 0.00000% monofire...................... 0.00000% monofighting.................. 0.00000% tailwind...................... 0.00000% sunoffense.................... 0.00000% sandoffense................... 0.00000% sandstall..................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% monodark...................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% multiweather.................. 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.726) -1.5| |## -1.0|###### |####### -0.5|####### |############################## 0.0|####################### |############################# +0.5|############################## |################# +1.0|####### |####### +1.5|#### |########### +2.0|# |######## +2.5|###### |########################## +3.0| more negative = more offensive, more positive = more stall one # = 0.45%