weatherless...................63.15728% offense.......................47.92897% rain..........................24.19567% hyperoffense..................23.41064% balance.......................22.25825% sun...........................11.92263% multiweather.................. 4.37092% sand.......................... 4.35154% rainoffense................... 4.25925% semistall..................... 3.95369% trickroom..................... 2.78060% stall......................... 2.44846% monotype...................... 2.30404% choice........................ 1.72663% voltturn...................... 1.66390% sunoffense.................... 1.48234% hail.......................... 0.78954% trickrain..................... 0.77632% monodragon.................... 0.41130% sandoffense................... 0.38002% sandstall..................... 0.33352% monoghost..................... 0.29743% rainstall..................... 0.25770% monowater..................... 0.25372% monopsychic................... 0.21574% monoice....................... 0.17292% monosteel..................... 0.16620% monobug....................... 0.15285% monoflying.................... 0.14648% tricksun...................... 0.13188% monoground.................... 0.12673% monofairy..................... 0.12084% tailwind...................... 0.11627% monofighting.................. 0.10771% sunstall...................... 0.10005% dragmag....................... 0.09847% hailoffense................... 0.09510% monofire...................... 0.09468% monoelectric.................. 0.08051% monodark...................... 0.07551% monopoison.................... 0.06835% tricksand..................... 0.05899% mononormal.................... 0.05721% monograss..................... 0.05605% monorock...................... 0.04807% trapper....................... 0.02738% hailstall..................... 0.00913% trickhail..................... 0.00813% gravity....................... 0.00126% allweather.................... 0.00036% Stalliness (mean: -0.377) |# -2.0|## |##### -1.5|############ |#################### -1.0|########################### |############################## -0.5|########################### |######################### 0.0|##################### |################# +0.5|########### |######## +1.0|##### |##### +1.5|## |## +2.0|# |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.45%