weatherless...................50.90338% rain..........................37.77463% balance.......................33.70094% offense.......................33.15638% hyperoffense..................13.93767% semistall.....................11.92398% sun...........................10.82394% stall......................... 7.28104% sand.......................... 4.66997% rainoffense................... 4.50924% multiweather.................. 4.43810% trickroom..................... 3.26441% sunoffense.................... 1.91369% trickrain..................... 1.19587% sandstall..................... 0.95183% rainstall..................... 0.78485% voltturn...................... 0.78422% choice........................ 0.64602% hail.......................... 0.31188% dragmag....................... 0.22424% sunstall...................... 0.14330% tailwind...................... 0.12670% monotype...................... 0.11017% tricksun...................... 0.08758% monoice....................... 0.05366% tricksand..................... 0.05296% monodragon.................... 0.02419% sandoffense................... 0.00864% monopoison.................... 0.00585% monosteel..................... 0.00502% hailoffense................... 0.00476% monowater..................... 0.00416% monoghost..................... 0.00396% monofighting.................. 0.00346% monofairy..................... 0.00315% monobug....................... 0.00309% trapper....................... 0.00221% monopsychic................... 0.00116% monodark...................... 0.00072% monoelectric.................. 0.00069% monoflying.................... 0.00066% monoground.................... 0.00064% monofire...................... 0.00047% monograss..................... 0.00020% mononormal.................... 0.00013% monorock...................... 0.00001% hailstall..................... 0.00000% allweather.................... 0.00000% gravity....................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.105) | -2.0|# |#### -1.5|######## |################## -1.0|##################### |########################### -0.5|########################## |########################### 0.0|######################### |############################## +0.5|######################## |######################## +1.0|################## |#################### +1.5|############ |####### +2.0|###### |### +2.5|### | +3.0| more negative = more offensive, more positive = more stall one # = 0.33%