weatherless...................78.17741% offense.......................48.90002% balance.......................27.39507% hyperoffense..................19.05022% sand..........................11.06024% voltturn...................... 5.39295% sun........................... 4.82074% trickroom..................... 4.50157% hail.......................... 3.58454% semistall..................... 3.14872% rain.......................... 2.61811% stall......................... 1.50597% hailoffense................... 1.36785% monotype...................... 1.09827% choice........................ 0.85149% sunoffense.................... 0.71774% dragmag....................... 0.51029% sandstall..................... 0.40143% rainoffense................... 0.30872% multiweather.................. 0.22551% monobug....................... 0.17440% monoice....................... 0.15388% sandoffense................... 0.13945% tricksun...................... 0.12273% monowater..................... 0.10107% monopsychic................... 0.10050% tricksand..................... 0.09632% monofairy..................... 0.08359% monoghost..................... 0.07732% monodark...................... 0.07162% tailwind...................... 0.06820% monofire...................... 0.06440% monofighting.................. 0.05908% monosteel..................... 0.05319% monopoison.................... 0.04579% mononormal.................... 0.04180% monodragon.................... 0.03705% monorock...................... 0.03686% monoflying.................... 0.03268% monoelectric.................. 0.02964% monograss..................... 0.02546% monoground.................... 0.01406% gravity....................... 0.01330% hailstall..................... 0.01235% sunstall...................... 0.01045% allweather.................... 0.00608% rainstall..................... 0.00589% trickhail..................... 0.00570% trapper....................... 0.00323% Stalliness (mean: -0.327) -2.0|### |###### -1.5|########## |############### -1.0|######################### |############################# -0.5|############################## |############################## 0.0|########################## |###################### +0.5|################# |########### +1.0|###### |### +1.5|## |# +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.42%