weatherless...................76.92945% offense.......................47.96446% balance.......................27.71676% hyperoffense..................19.51880% sand..........................12.01351% voltturn...................... 5.71179% sun........................... 4.83888% trickroom..................... 4.78003% hail.......................... 3.79939% semistall..................... 3.19128% rain.......................... 2.67997% hailoffense................... 1.64203% stall......................... 1.60869% choice........................ 0.86481% monotype...................... 0.85070% sunoffense.................... 0.74251% dragmag....................... 0.56597% sandstall..................... 0.44747% rainoffense................... 0.31091% multiweather.................. 0.21775% monobug....................... 0.14132% monoice....................... 0.13730% sandoffense................... 0.12953% tricksun...................... 0.12661% tricksand..................... 0.08985% monopsychic................... 0.07804% monofairy..................... 0.07266% tailwind...................... 0.07209% monowater..................... 0.07117% monoghost..................... 0.05472% monodark...................... 0.04916% monofire...................... 0.04721% monofighting.................. 0.04058% monosteel..................... 0.03648% monopoison.................... 0.03320% monoflying.................... 0.02820% monodragon.................... 0.02813% monorock...................... 0.02375% monoelectric.................. 0.02053% mononormal.................... 0.01779% monograss..................... 0.01578% sunstall...................... 0.01417% hailstall..................... 0.01267% gravity....................... 0.01049% monoground.................... 0.01046% allweather.................... 0.00991% rainstall..................... 0.00622% trickhail..................... 0.00435% trapper....................... 0.00077% Stalliness (mean: -0.324) -2.0|### |###### -1.5|########### |################ -1.0|######################### |############################# -0.5|############################## |############################## 0.0|########################## |###################### +0.5|################## |########### +1.0|###### |### +1.5|## |# +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.41%