weatherless...................73.38591% offense.......................42.53542% balance.......................29.42989% hyperoffense..................21.67600% sand..........................15.18795% voltturn...................... 6.29294% hail.......................... 4.90103% trickroom..................... 4.35631% sun........................... 3.96907% semistall..................... 3.92187% hailoffense................... 3.11717% rain.......................... 2.87814% stall......................... 2.43682% choice........................ 0.89891% dragmag....................... 0.88232% sandstall..................... 0.71463% sunoffense.................... 0.49456% monotype...................... 0.34160% rainoffense................... 0.29815% multiweather.................. 0.21536% tricksun...................... 0.11123% monobug....................... 0.10183% sandoffense................... 0.08972% monoice....................... 0.04891% tailwind...................... 0.04772% monofire...................... 0.03677% allweather.................... 0.03551% tricksand..................... 0.03100% monofairy..................... 0.02462% monopsychic................... 0.02242% monodark...................... 0.02235% monoflying.................... 0.01843% monosteel..................... 0.01675% monowater..................... 0.01303% monofighting.................. 0.01145% monopoison.................... 0.00812% gravity....................... 0.00784% monoghost..................... 0.00713% rainstall..................... 0.00604% sunstall...................... 0.00546% monodragon.................... 0.00516% monoelectric.................. 0.00448% monorock...................... 0.00253% monoground.................... 0.00168% hailstall..................... 0.00142% mononormal.................... 0.00134% trickhail..................... 0.00042% trapper....................... 0.00002% monograss..................... 0.00001% Stalliness (mean: -0.296) -2.0|###### |########## -1.5|############### |################# -1.0|##################### |########################### -0.5|############################## |############################## 0.0|########################## |######################### +0.5|###################### |############## +1.0|######## |#### +1.5|## |## +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.38%