weatherless...................88.29608% offense.......................47.09890% balance.......................29.61574% hyperoffense..................15.22122% rain.......................... 6.69014% semistall..................... 4.47030% monotype...................... 4.17942% stall......................... 3.59385% voltturn...................... 2.56047% hail.......................... 2.55664% trickroom..................... 2.14329% sand.......................... 2.09737% choice........................ 1.70698% monoice....................... 0.90707% rainoffense................... 0.66978% sun........................... 0.64299% monobug....................... 0.32915% monoelectric.................. 0.32532% multiweather.................. 0.28322% monopsychic................... 0.28322% sunoffense.................... 0.28322% monograss..................... 0.27939% monorock...................... 0.27939% monowater..................... 0.24878% mononormal.................... 0.24878% monofighting.................. 0.23347% hailoffense................... 0.23347% sandstall..................... 0.17223% monofire...................... 0.16457% monodragon.................... 0.14161% monosteel..................... 0.13396% monoflying.................... 0.13396% monodark...................... 0.13013% tailwind...................... 0.12630% monoground.................... 0.12630% monofairy..................... 0.11865% monopoison.................... 0.11099% monoghost..................... 0.11099% trickhail..................... 0.03445% dragmag....................... 0.02296% trickrain..................... 0.01914% sandoffense................... 0.01531% hailstall..................... 0.00765% rainstall..................... 0.00383% Stalliness (mean: -0.181) |# -2.0|### |### -1.5|###### |############ -1.0|#################### |############################## -0.5|############################ |########################## 0.0|########################## |###################### +0.5|################## |########### +1.0|######### |#### +1.5|### |## +2.0|# |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.44%