weatherless...................89.24497% offense.......................46.29662% balance.......................30.79913% hyperoffense..................14.27724% rain.......................... 5.81000% semistall..................... 4.88137% stall......................... 3.74564% monotype...................... 3.58996% voltturn...................... 2.67196% hail.......................... 2.31894% sand.......................... 2.23413% trickroom..................... 2.01994% choice........................ 1.19132% rainoffense................... 0.68012% monoice....................... 0.66304% sun........................... 0.66079% monograss..................... 0.31744% monoelectric.................. 0.30943% sunoffense.................... 0.30654% monobug....................... 0.27390% multiweather.................. 0.26884% monorock...................... 0.26246% monopsychic................... 0.23084% monofighting.................. 0.22870% hailoffense................... 0.20414% mononormal.................... 0.19838% sandstall..................... 0.18418% monowater..................... 0.16482% monofire...................... 0.15365% tailwind...................... 0.14008% monodragon.................... 0.12830% monofairy..................... 0.12006% monoflying.................... 0.11248% monoground.................... 0.11160% monodark...................... 0.10941% monosteel..................... 0.10733% monoghost..................... 0.09927% monopoison.................... 0.09268% trickhail..................... 0.02965% dragmag....................... 0.02596% trickrain..................... 0.01524% sandoffense................... 0.01223% hailstall..................... 0.00536% rainstall..................... 0.00452% Stalliness (mean: -0.142) |# -2.0|### |### -1.5|###### |############ -1.0|##################### |############################## -0.5|############################# |############################# 0.0|############################ |######################## +0.5|##################### |############ +1.0|########### |##### +1.5|### |### +2.0|# |# +2.5|# |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.40%