weatherless...................91.78834% offense.......................39.89054% balance.......................38.97326% hyperoffense..................10.11609% semistall..................... 6.91552% rain.......................... 5.21937% voltturn...................... 4.17009% stall......................... 4.10459% sand.......................... 2.06573% monotype...................... 1.83601% trickroom..................... 1.67195% monograss..................... 0.81611% rainoffense................... 0.78432% sun........................... 0.62452% hail.......................... 0.30545% choice........................ 0.23120% monowater..................... 0.17795% sandstall..................... 0.16303% monoelectric.................. 0.12967% monofire...................... 0.12593% mononormal.................... 0.09614% monofairy..................... 0.09200% sunoffense.................... 0.08805% monopsychic................... 0.06178% monofighting.................. 0.05237% monoice....................... 0.05008% monodragon.................... 0.05008% monorock...................... 0.04386% monoground.................... 0.03726% monosteel..................... 0.03678% tailwind...................... 0.02828% monobug....................... 0.02389% dragmag....................... 0.02322% monoghost..................... 0.02294% hailoffense................... 0.02127% monoflying.................... 0.01142% monopoison.................... 0.00471% multiweather.................. 0.00341% monodark...................... 0.00305% sandoffense................... 0.00001% trickrain..................... 0.00000% trickhail..................... 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.039) |# -2.0|## |# -1.5|###### |###### -1.0|############### |########################## -0.5|################ |####################### 0.0|###################### |####################### +0.5|############################## |################# +1.0|############# |####### +1.5|#### |#### +2.0|# |# +2.5| |# +3.0| |# more negative = more offensive, more positive = more stall one # = 0.45%