weatherless...................87.83883% balance.......................43.15474% offense.......................36.39792% voltturn......................11.94449% rain.......................... 9.97878% hyperoffense.................. 8.23486% semistall..................... 8.09371% stall......................... 4.11878% trickroom..................... 3.36718% monotype...................... 2.55446% rainoffense................... 2.12884% monograss..................... 1.58181% sand.......................... 1.26924% sun........................... 0.81150% monofire...................... 0.29815% monoelectric.................. 0.25288% monowater..................... 0.16632% mononormal.................... 0.15978% choice........................ 0.12292% sandstall..................... 0.10531% hail.......................... 0.10245% monoice....................... 0.04445% monodragon.................... 0.01761% monofighting.................. 0.01242% monobug....................... 0.00739% monofairy..................... 0.00458% sunoffense.................... 0.00388% hailoffense................... 0.00285% monopsychic................... 0.00274% monoflying.................... 0.00182% monosteel..................... 0.00172% monoghost..................... 0.00167% dragmag....................... 0.00081% multiweather.................. 0.00080% monorock...................... 0.00051% tailwind...................... 0.00044% monoground.................... 0.00036% monopoison.................... 0.00013% monodark...................... 0.00011% sandoffense................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.135) | -2.0| | -1.5|#### |######### -1.0|############## |################# -0.5|###################### |######################## 0.0|############# |############################# +0.5|###################### |############################## +1.0|############### |######### +1.5|### |##### +2.0| | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.45%