weatherless...................52.05996% sand..........................42.94654% offense.......................42.76560% hyperoffense..................30.46873% balance.......................20.15838% sandoffense...................12.61557% semistall..................... 3.69512% stall......................... 2.91217% dragmag....................... 2.52569% rain.......................... 2.31031% hail.......................... 2.21328% sandstall..................... 1.71068% choice........................ 1.35497% voltturn...................... 1.27391% monotype...................... 1.10961% rainoffense................... 1.08299% sun........................... 0.88167% trickroom..................... 0.71333% multiweather.................. 0.41172% sunoffense.................... 0.34785% monofighting.................. 0.24223% monowater..................... 0.21972% hailstall..................... 0.16802% monosteel..................... 0.11319% hailoffense................... 0.10912% monorock...................... 0.10597% monoice....................... 0.08717% monoflying.................... 0.07438% monopsychic................... 0.06790% tricksand..................... 0.06278% monofire...................... 0.04548% monograss..................... 0.02822% monobug....................... 0.02646% mononormal.................... 0.02513% monoelectric.................. 0.02479% monoghost..................... 0.02332% monodark...................... 0.02223% monoground.................... 0.02222% gravity....................... 0.02048% monopoison.................... 0.01630% monofairy..................... 0.01400% tailwind...................... 0.00895% trickrain..................... 0.00448% monodragon.................... 0.00244% sunstall...................... 0.00104% Stalliness (mean: -0.457) -2.0|## |####### -1.5|############## |######################## -1.0|############################## |######################## -0.5|#################### |################### 0.0|############### |############# +0.5|########## |####### +1.0|#### |#### +1.5|### |# +2.0|# |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.50%