sand..........................67.03178% offense.......................43.11615% hyperoffense..................31.92217% weatherless...................29.82304% sandoffense...................18.25743% balance.......................17.09086% semistall..................... 4.16280% stall......................... 3.70802% sandstall..................... 3.39785% dragmag....................... 2.95684% rain.......................... 2.28013% choice........................ 1.66792% hail.......................... 1.14502% rainoffense................... 0.72396% voltturn...................... 0.33096% multiweather.................. 0.28010% monotype...................... 0.14958% monofighting.................. 0.14569% trickroom..................... 0.02821% monosteel..................... 0.00285% hailstall..................... 0.00273% gravity....................... 0.00123% monoice....................... 0.00088% hailoffense................... 0.00075% sun........................... 0.00013% monopoison.................... 0.00005% monoelectric.................. 0.00004% monoflying.................... 0.00003% tricksand..................... 0.00003% monowater..................... 0.00002% monograss..................... 0.00001% monopsychic................... 0.00000% monofire...................... 0.00000% monorock...................... 0.00000% tailwind...................... 0.00000% monodragon.................... 0.00000% sunoffense.................... 0.00000% monobug....................... 0.00000% sunstall...................... 0.00000% trickrain..................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.472) -2.0|### |#### -1.5|######## |################# -1.0|############################## |################# -0.5|############## |######## 0.0|###### |#### +0.5|###### |######## +1.0|#### |### +1.5|## |## +2.0|# |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.71%