sand..........................51.18079% balance.......................38.16524% offense.......................27.46536% weatherless...................24.38525% rain..........................20.75044% semistall.....................16.03401% hyperoffense..................15.43725% voltturn...................... 6.64819% choice........................ 6.26547% stall......................... 2.89814% hail.......................... 2.81731% sandstall..................... 1.89462% dragmag....................... 1.83484% sandoffense................... 1.59277% sun........................... 0.89960% rainoffense................... 0.48719% sunstall...................... 0.18631% rainstall..................... 0.16058% hailstall..................... 0.13939% trickroom..................... 0.13103% multiweather.................. 0.03336% monotype...................... 0.02569% sunoffense.................... 0.02238% monodragon.................... 0.01657% hailoffense................... 0.01563% monodark...................... 0.00320% monopoison.................... 0.00248% monofire...................... 0.00161% monopsychic................... 0.00088% monoice....................... 0.00025% monowater..................... 0.00024% monosteel..................... 0.00023% monofighting.................. 0.00018% monoelectric.................. 0.00002% mononormal.................... 0.00002% monoground.................... 0.00001% monoflying.................... 0.00001% monorock...................... 0.00001% allweather.................... 0.00000% monograss..................... 0.00000% monobug....................... 0.00000% tailwind...................... 0.00000% monoghost..................... 0.00000% tricksand..................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.065) |######## -1.5|########### |######### -1.0|####### |########### -0.5|############### |################### 0.0|################# |################# +0.5|########################## |################# +1.0|############################## |########## +1.5|# |#### +2.0| | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.49%