weatherless...................75.38336% offense.......................42.31192% balance.......................36.74037% sand..........................13.99228% hyperoffense..................12.16160% sun........................... 7.79410% semistall..................... 5.68892% voltturn...................... 4.07595% rain.......................... 3.70490% stall......................... 3.09719% monotype...................... 1.94805% multiweather.................. 1.66976% trickroom..................... 1.19458% sandoffense................... 0.95793% hail.......................... 0.90303% sunoffense.................... 0.78944% choice........................ 0.49033% sandstall..................... 0.46572% dragmag....................... 0.45814% monofire...................... 0.24611% monoflying.................... 0.24232% monosteel..................... 0.18742% monobug....................... 0.18174% monofighting.................. 0.16470% mononormal.................... 0.16281% monowater..................... 0.14767% monorock...................... 0.10980% monodragon.................... 0.10980% monoice....................... 0.09844% monograss..................... 0.08519% monodark...................... 0.08330% monopsychic................... 0.07762% monofairy..................... 0.06626% monoelectric.................. 0.06247% rainoffense................... 0.05679% monopoison.................... 0.05679% monoground.................... 0.04733% monoghost..................... 0.03029% sunstall...................... 0.02461% hailoffense................... 0.02461% tricksand..................... 0.02461% rainstall..................... 0.02272% allweather.................... 0.02082% tailwind...................... 0.01136% trapper....................... 0.00568% gravity....................... 0.00379% Stalliness (mean: -0.067) -2.0|## |### -1.5|###### |######## -1.0|############ |############### -0.5|##################### |########################## 0.0|############################## |##################### +0.5|################ |############# +1.0|####### |##### +1.5|#### |## +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.51%