weatherless...................76.11327% offense.......................40.30965% balance.......................37.23496% sand..........................14.31838% hyperoffense..................12.94692% sun........................... 7.16045% semistall..................... 5.93915% voltturn...................... 5.14525% rain.......................... 3.64694% stall......................... 3.56932% multiweather.................. 1.72443% trickroom..................... 1.48329% monotype...................... 1.44104% sandoffense................... 0.99340% sunoffense.................... 0.86118% hail.......................... 0.56504% sandstall..................... 0.55226% dragmag....................... 0.47798% choice........................ 0.47698% monofire...................... 0.19887% monosteel..................... 0.16749% monoflying.................... 0.15752% monobug....................... 0.15014% monofighting.................. 0.12483% monowater..................... 0.11652% mononormal.................... 0.10651% monodragon.................... 0.06505% monodark...................... 0.06147% monopsychic................... 0.05852% monoice....................... 0.05809% monograss..................... 0.05707% monoelectric.................. 0.05415% monorock...................... 0.04974% rainoffense................... 0.04414% monofairy..................... 0.04102% monopoison.................... 0.03551% monoground.................... 0.03542% hailoffense................... 0.02013% tricksand..................... 0.01926% rainstall..................... 0.01886% sunstall...................... 0.01691% allweather.................... 0.01659% monoghost..................... 0.01621% tailwind...................... 0.00635% gravity....................... 0.00500% trapper....................... 0.00381% Stalliness (mean: -0.053) -2.0|## |#### -1.5|####### |######### -1.0|########### |############## -0.5|################### |########################### 0.0|############################## |##################### +0.5|################# |############## +1.0|######## |##### +1.5|#### |### +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.51%