weatherless...................79.20149% balance.......................44.01525% offense.......................27.90901% sand..........................15.67665% hyperoffense..................13.58676% semistall..................... 9.86782% voltturn...................... 6.47685% sun........................... 4.87367% stall......................... 4.62115% rain.......................... 2.67705% multiweather.................. 2.51685% sandoffense................... 0.97394% dragmag....................... 0.61424% choice........................ 0.19144% sandstall..................... 0.18535% trickroom..................... 0.09512% hail.......................... 0.08799% monotype...................... 0.08211% monofire...................... 0.05345% sunoffense.................... 0.05323% mononormal.................... 0.01217% monofighting.................. 0.00639% monoflying.................... 0.00506% monosteel..................... 0.00229% monoelectric.................. 0.00186% rainoffense................... 0.00056% monoground.................... 0.00046% gravity....................... 0.00041% monograss..................... 0.00018% tailwind...................... 0.00017% monorock...................... 0.00013% tricksand..................... 0.00013% monoghost..................... 0.00010% monobug....................... 0.00004% monopoison.................... 0.00001% monodragon.................... 0.00001% monoice....................... 0.00000% monofairy..................... 0.00000% monodark...................... 0.00000% monowater..................... 0.00000% monopsychic................... 0.00000% sunstall...................... 0.00000% hailoffense................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.095) -2.0|####### |## -1.5|########### |######## -1.0|###### |###### -0.5|############### |################ 0.0|############################## |############################ +0.5|##################### |############## +1.0|############### |######## +1.5|############ |#### +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.49%