weatherless...................57.74688% balance.......................53.87499% offense.......................43.49907% sun...........................17.62811% rain..........................11.96435% sand..........................10.59087% trickroom..................... 9.82553% voltturn...................... 6.88811% tailwind...................... 3.77367% hail.......................... 3.71603% monotype...................... 3.71599% monofairy..................... 2.52935% tricksun...................... 1.90501% semistall..................... 1.65256% multiweather.................. 1.61083% trickhail..................... 1.39749% hyperoffense.................. 0.71940% monowater..................... 0.55553% monoelectric.................. 0.37250% stall......................... 0.25398% batonpass..................... 0.19532% monofire...................... 0.16415% choice........................ 0.13709% sunoffense.................... 0.07968% tricksand..................... 0.06967% sandoffense................... 0.04858% mononormal.................... 0.03666% monosteel..................... 0.01926% monoghost..................... 0.01400% monograss..................... 0.00992% monofighting.................. 0.00986% sandstall..................... 0.00671% hailoffense................... 0.00579% rainoffense................... 0.00321% dragmag....................... 0.00271% monopsychic................... 0.00150% monoground.................... 0.00134% monodark...................... 0.00093% monoice....................... 0.00069% monoflying.................... 0.00029% hailstall..................... 0.00017% monorock...................... 0.00001% monobug....................... 0.00000% sunstall...................... 0.00000% trickrain..................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% rainstall..................... 0.00000% gravity....................... 0.00000% Stalliness (mean: 0.082) | -1.5| | -1.0|############ |######### -0.5|############# |############### 0.0|############################## |####################### +0.5|################## |##################### +1.0|########## | +1.5| | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.65%