weatherless...................81.16438% offense.......................49.45776% balance.......................34.03253% hyperoffense..................10.28824% sand.......................... 9.11815% sun........................... 5.59361% semistall..................... 4.38071% monotype...................... 3.83847% hail.......................... 3.43893% rain.......................... 2.98231% multiweather.................. 2.26884% stall......................... 1.84075% trickroom..................... 0.55651% sandoffense................... 0.52797% tailwind...................... 0.48516% monopsychic................... 0.44235% monowater..................... 0.38527% monoelectric.................. 0.38527% monofairy..................... 0.35674% monobug....................... 0.34247% monoflying.................... 0.29966% choice........................ 0.28539% monograss..................... 0.25685% monosteel..................... 0.24258% monoground.................... 0.22831% monoice....................... 0.19977% monofire...................... 0.14269% mononormal.................... 0.14269% rainoffense................... 0.11416% monodark...................... 0.11416% monodragon.................... 0.09989% monorock...................... 0.08562% hailstall..................... 0.08562% monopoison.................... 0.07135% sunoffense.................... 0.07135% monoghost..................... 0.07135% hailoffense................... 0.07135% tricksun...................... 0.05708% voltturn...................... 0.04281% dragmag....................... 0.04281% batonpass..................... 0.04281% monofighting.................. 0.04281% sandstall..................... 0.02854% rainstall..................... 0.02854% Stalliness (mean: -0.148) |## -1.5|#### |######## -1.0|############## |######################### -0.5|########################### |########################## 0.0|############################## |###################### +0.5|############### |######### +1.0|####### |#### +1.5|## |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.50%