weatherless...................79.55715% offense.......................50.30179% balance.......................33.50370% hyperoffense..................10.30972% sand.......................... 9.96937% sun........................... 5.94005% semistall..................... 4.18841% hail.......................... 4.14349% monotype...................... 3.47610% rain.......................... 3.09226% multiweather.................. 2.68571% stall......................... 1.69638% tailwind...................... 0.71139% trickroom..................... 0.59800% sandoffense................... 0.54854% monopsychic................... 0.43423% choice........................ 0.35987% monoelectric.................. 0.34213% monowater..................... 0.32114% monofairy..................... 0.31741% monosteel..................... 0.27704% monoflying.................... 0.27344% monograss..................... 0.26439% monobug....................... 0.22233% monoground.................... 0.21566% monoice....................... 0.18275% monofire...................... 0.14883% mononormal.................... 0.11642% monodragon.................... 0.10462% hailstall..................... 0.08515% rainoffense................... 0.08296% hailoffense................... 0.08148% monorock...................... 0.07783% monodark...................... 0.07683% monopoison.................... 0.07623% sunoffense.................... 0.07503% dragmag....................... 0.07188% tricksun...................... 0.06518% monoghost..................... 0.06486% voltturn...................... 0.04897% monofighting.................. 0.02816% batonpass..................... 0.02674% sandstall..................... 0.02030% rainstall..................... 0.01930% Stalliness (mean: -0.160) |## -1.5|#### |######### -1.0|############## |########################### -0.5|############################ |########################### 0.0|############################## |####################### +0.5|############### |######### +1.0|####### |#### +1.5|## |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.49%