weatherless...................67.16601% offense.......................58.44399% balance.......................32.02609% sand..........................18.51531% sun...........................10.46601% multiweather.................. 6.91909% hyperoffense.................. 6.19270% hail.......................... 5.80417% rain.......................... 4.96812% semistall..................... 2.84656% monotype...................... 1.39962% monosteel..................... 0.72751% choice........................ 0.55085% tailwind...................... 0.55022% trickroom..................... 0.53949% stall......................... 0.49066% monograss..................... 0.24590% sandoffense................... 0.23062% monoelectric.................. 0.13143% dragmag....................... 0.09783% monoice....................... 0.07947% monodragon.................... 0.07874% monopsychic................... 0.07699% voltturn...................... 0.07600% monowater..................... 0.03917% hailstall..................... 0.01920% monoground.................... 0.01622% monobug....................... 0.00159% monoflying.................... 0.00152% monodark...................... 0.00090% monofighting.................. 0.00010% monofairy..................... 0.00009% sandstall..................... 0.00000% rainoffense................... 0.00000% monopoison.................... 0.00000% batonpass..................... 0.00000% sunoffense.................... 0.00000% tricksun...................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% hailoffense................... 0.00000% mononormal.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.186) |# -1.5|# |## -1.0|########## |############################# -0.5|############################## |##################### 0.0|######################## |#################### +0.5|############ |######### +1.0|###### |# +1.5| | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.60%