weatherless...................67.01842% offense.......................41.25096% balance.......................27.16807% hyperoffense..................20.81734% rain..........................19.85802% sun...........................16.00153% voltturn...................... 6.44666% semistall..................... 6.42748% multiweather.................. 6.19724% monotype...................... 4.41289% stall......................... 4.33615% rainoffense................... 1.95702% sand.......................... 1.84190% sunoffense.................... 1.82272% hail.......................... 1.61167% choice........................ 1.01688% monoelectric.................. 0.70990% trickroom..................... 0.69071% monodragon.................... 0.67153% monograss..................... 0.49885% monoghost..................... 0.47966% mononormal.................... 0.42210% monosteel..................... 0.40292% sunstall...................... 0.38373% dragmag....................... 0.38373% monofire...................... 0.32617% monowater..................... 0.28780% monopsychic................... 0.21105% monobug....................... 0.17268% monorock...................... 0.15349% sandoffense................... 0.13431% monodark...................... 0.13431% monoground.................... 0.13431% hailoffense................... 0.13431% monofairy..................... 0.09593% monoflying.................... 0.09593% monoice....................... 0.07675% monopoison.................... 0.05756% monofighting.................. 0.01919% allweather.................... 0.01919% Stalliness (mean: -0.177) -2.0|### |###### -1.5|############ |################### -1.0|############## |########################## -0.5|#################### |############################## 0.0|####################### |################### +0.5|################ |########## +1.0|######### |####### +1.5|##### |## +2.0| |## +2.5|## |### +3.0| | more negative = more offensive, more positive = more stall one # = 0.44%