weatherless...................84.54140% balance.......................42.39617% offense.......................34.23843% semistall.....................12.28756% rain.......................... 9.29552% hyperoffense.................. 6.40537% voltturn...................... 6.12512% sun........................... 5.21726% stall......................... 4.67247% monotype...................... 3.12501% batonpass..................... 2.81717% multiweather.................. 1.93063% hail.......................... 1.49283% sand.......................... 1.44529% choice........................ 1.07849% dragmag....................... 0.69793% monosteel..................... 0.46649% rainoffense................... 0.36463% monodragon.................... 0.35310% monobug....................... 0.34897% monopsychic................... 0.33388% mononormal.................... 0.30452% monoghost..................... 0.28290% monoelectric.................. 0.28090% sunoffense.................... 0.27741% trickroom..................... 0.27349% monorock...................... 0.26568% monograss..................... 0.25817% monowater..................... 0.25301% monofairy..................... 0.25131% sandstall..................... 0.24661% monoflying.................... 0.22151% hailstall..................... 0.20050% monofighting.................. 0.14757% rainstall..................... 0.14694% monoice....................... 0.14485% monofire...................... 0.14219% monodark...................... 0.10738% monoground.................... 0.10422% monopoison.................... 0.10145% sunstall...................... 0.08812% tailwind...................... 0.06862% hailoffense................... 0.06667% trickrain..................... 0.06505% trapper....................... 0.06501% sandoffense................... 0.02299% allweather.................... 0.01108% swagplay...................... 0.00517% tricksun...................... 0.00306% trickhail..................... 0.00270% Stalliness (mean: 0.215) | -2.0|# |### -1.0|######### |####################### 0.0|############################## |########################## +1.0|#################### |######### +2.0|### |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.80%