weatherless...................84.98770% balance.......................45.21370% offense.......................23.86630% semistall.....................19.46650% voltturn......................10.97217% rain..........................10.15438% stall......................... 6.78985% sun........................... 5.34557% hyperoffense.................. 4.66364% batonpass..................... 3.67421% multiweather.................. 3.19560% sand.......................... 1.75575% hail.......................... 0.99342% choice........................ 0.96560% monotype...................... 0.51583% rainoffense................... 0.34189% sandstall..................... 0.33534% hailoffense................... 0.28727% trickroom..................... 0.27551% rainstall..................... 0.18090% hailstall..................... 0.17195% dragmag....................... 0.16834% monofairy..................... 0.10466% monosteel..................... 0.10244% sunoffense.................... 0.09988% monowater..................... 0.09417% monoelectric.................. 0.05589% mononormal.................... 0.05186% monopsychic................... 0.04453% sunstall...................... 0.04423% monodark...................... 0.04240% monobug....................... 0.04093% monoflying.................... 0.03864% monoghost..................... 0.03321% monodragon.................... 0.02958% monoground.................... 0.01770% monofighting.................. 0.01550% allweather.................... 0.01374% monofire...................... 0.01152% trickrain..................... 0.01100% swagplay...................... 0.01018% tailwind...................... 0.00991% monoice....................... 0.00832% monopoison.................... 0.00603% trapper....................... 0.00588% monorock...................... 0.00555% trickhail..................... 0.00339% monograss..................... 0.00226% tricksun...................... 0.00046% sandoffense................... 0.00034% Stalliness (mean: 0.433) | -2.0| |## -1.0|######## |################### 0.0|############################ |############################# +1.0|############################## |################ +2.0|#### |## +3.0| | more negative = more offensive, more positive = more stall one # = 0.72%