weatherless...................87.71408% balance.......................42.98771% semistall.....................27.16526% offense.......................13.98810% voltturn......................13.51438% stall......................... 9.85998% rain.......................... 7.81992% sun........................... 6.96278% hyperoffense.................. 5.99895% multiweather.................. 3.53342% batonpass..................... 2.97566% choice........................ 0.71735% sand.......................... 0.59210% hail.......................... 0.44607% rainstall..................... 0.40589% sandstall..................... 0.29468% rainoffense................... 0.19363% trickroom..................... 0.15974% sunstall...................... 0.14822% monotype...................... 0.14596% monopsychic................... 0.07377% monoghost..................... 0.07199% hailoffense................... 0.02671% dragmag....................... 0.02210% hailstall..................... 0.02046% monowater..................... 0.01964% monodark...................... 0.01610% monoelectric.................. 0.01301% sunoffense.................... 0.01003% monobug....................... 0.00912% monoflying.................... 0.00892% swagplay...................... 0.00813% monodragon.................... 0.00373% mononormal.................... 0.00371% monoground.................... 0.00272% monofire...................... 0.00202% monofairy..................... 0.00142% trickrain..................... 0.00067% monopoison.................... 0.00056% allweather.................... 0.00051% monoice....................... 0.00049% monorock...................... 0.00045% trapper....................... 0.00036% monofighting.................. 0.00032% monosteel..................... 0.00016% tailwind...................... 0.00010% monograss..................... 0.00003% tricksun...................... 0.00001% sandoffense................... 0.00001% trickhail..................... 0.00000% Stalliness (mean: 0.635) | -2.0| |## -1.0|###### |######### 0.0|############## |######################### +1.0|############################## |################## +2.0|### |#### +3.0| | more negative = more offensive, more positive = more stall one # = 0.90%