weatherless...................71.59161% offense.......................55.30747% hyperoffense..................25.16783% sand..........................22.01415% balance.......................16.40261% hail.......................... 3.81158% voltturn...................... 3.16948% sun........................... 2.37493% semistall..................... 2.05033% sandoffense................... 1.90500% rain.......................... 1.79838% monotype...................... 1.40585% multiweather.................. 1.29528% stall......................... 1.07176% hailoffense................... 0.62473% sandstall..................... 0.59630% sunoffense.................... 0.58682% trickroom..................... 0.54970% rainoffense................... 0.46677% batonpass..................... 0.36094% monowater..................... 0.15717% monograss..................... 0.14453% monopoison.................... 0.14295% monodark...................... 0.12637% monofairy..................... 0.11847% monoice....................... 0.09794% dragmag....................... 0.09636% allweather.................... 0.09478% tricksand..................... 0.09004% monodragon.................... 0.08609% monofire...................... 0.08056% monoghost..................... 0.07029% mononormal.................... 0.06950% monoground.................... 0.06871% monosteel..................... 0.05608% monoelectric.................. 0.05055% gravity....................... 0.04739% monoflying.................... 0.04581% monopsychic................... 0.04186% tailwind...................... 0.02527% monorock...................... 0.02527% monobug....................... 0.02448% tricksun...................... 0.01580% monofighting.................. 0.01422% trapper....................... 0.00711% sunstall...................... 0.00079% trickrain..................... 0.00079% Stalliness (mean: -0.532) -2.0|# |### -1.5|######### |################## -1.0|######################## |############################## -0.5|######################## |################### 0.0|################ |########## +0.5|###### |### +1.0|## |## +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.59%