weatherless...................70.21439% offense.......................54.74856% sand..........................24.59271% hyperoffense..................24.14731% balance.......................17.61407% hail.......................... 3.18982% voltturn...................... 2.93087% semistall..................... 2.30382% sun........................... 2.25922% sandoffense................... 1.92000% multiweather.................. 1.38223% rain.......................... 1.37984% stall......................... 1.18624% monotype...................... 0.72080% sandstall..................... 0.71092% sunoffense.................... 0.49218% hailoffense................... 0.47334% trickroom..................... 0.35713% rainoffense................... 0.31279% batonpass..................... 0.25554% monowater..................... 0.10370% monopoison.................... 0.08730% allweather.................... 0.08369% dragmag....................... 0.08060% monofairy..................... 0.07059% tricksand..................... 0.05686% monodark...................... 0.05454% monofire...................... 0.04833% monoice....................... 0.04787% monodragon.................... 0.04609% monosteel..................... 0.04429% monograss..................... 0.03939% monopsychic................... 0.03443% monoground.................... 0.03387% monoghost..................... 0.03138% mononormal.................... 0.02903% monoelectric.................. 0.01967% monoflying.................... 0.01870% tricksun...................... 0.01209% tailwind...................... 0.01001% monorock...................... 0.00796% trapper....................... 0.00778% monobug....................... 0.00673% gravity....................... 0.00216% monofighting.................. 0.00093% trickrain..................... 0.00046% sunstall...................... 0.00041% Stalliness (mean: -0.505) -2.0|# |### -1.5|######## |################ -1.0|####################### |############################## -0.5|###################### |################### 0.0|################ |########## +0.5|####### |### +1.0|## |## +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.60%