weatherless...................65.22199% offense.......................53.60988% sand..........................32.46074% hyperoffense..................22.99406% balance.......................18.49733% semistall..................... 3.30982% voltturn...................... 3.00804% hail.......................... 2.36315% sandoffense................... 2.23764% stall......................... 1.58891% multiweather.................. 1.24372% sandstall..................... 1.16263% sun........................... 1.03529% hailoffense................... 0.40101% sunoffense.................... 0.31929% rain.......................... 0.30368% monotype...................... 0.14599% batonpass..................... 0.08712% rainoffense................... 0.08055% trickroom..................... 0.05745% allweather.................... 0.04704% monodark...................... 0.04024% monofairy..................... 0.03164% monopsychic................... 0.02272% dragmag....................... 0.02264% monosteel..................... 0.01294% tricksand..................... 0.00981% monoice....................... 0.00960% monopoison.................... 0.00875% monodragon.................... 0.00834% monorock...................... 0.00460% monoground.................... 0.00187% monoghost..................... 0.00187% monoelectric.................. 0.00112% monowater..................... 0.00095% monoflying.................... 0.00066% monobug....................... 0.00057% tailwind...................... 0.00035% monofire...................... 0.00013% trapper....................... 0.00000% mononormal.................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% tricksun...................... 0.00000% sunstall...................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% Stalliness (mean: -0.447) -2.0|# |### -1.5|####### |############# -1.0|######################## |############################## -0.5|##################### |############### 0.0|################# |########## +0.5|####### |### +1.0|## |#### +1.5|# |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.62%