weatherless...................63.07106% offense.......................56.94325% sand..........................36.12268% hyperoffense..................21.37831% balance.......................16.59513% voltturn...................... 4.44771% stall......................... 3.57240% sandstall..................... 3.16145% sandoffense................... 1.98414% semistall..................... 1.51091% multiweather.................. 1.44260% hail.......................... 1.17204% sun........................... 0.82488% rain.......................... 0.32614% batonpass..................... 0.21710% rainoffense................... 0.08295% monotype...................... 0.07741% trickroom..................... 0.06222% monopsychic................... 0.05117% dragmag....................... 0.03891% sunoffense.................... 0.03127% hailoffense................... 0.02707% allweather.................... 0.02473% monodark...................... 0.01476% tricksand..................... 0.01215% monopoison.................... 0.00336% monoice....................... 0.00270% monodragon.................... 0.00248% monoground.................... 0.00115% monoelectric.................. 0.00079% monoghost..................... 0.00053% monoflying.................... 0.00024% monobug....................... 0.00016% monowater..................... 0.00006% monofairy..................... 0.00001% monofire...................... 0.00000% tailwind...................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% mononormal.................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% tricksun...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.412) -2.0| |# -1.5|######## |############# -1.0|############################ |############################## -0.5|########################## |#################### 0.0|########## |############# +0.5|###### |#### +1.0|# |# +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.59%