weatherless...................90.43128% offense.......................67.64180% balance.......................16.24102% stall.........................12.07459% sun........................... 5.72215% sand.......................... 3.84649% semistall..................... 3.36917% hyperoffense.................. 0.67342% trickroom..................... 0.23379% sunoffense.................... 0.09389% sandoffense................... 0.00087% rain.......................... 0.00008% hail.......................... 0.00000% monowater..................... 0.00000% voltturn...................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% monotype...................... 0.00000% monobug....................... 0.00000% multiweather.................. 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% choice........................ 0.00000% monodark...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.045) |# -2.0| | -1.5| | -1.0|############################ |############################## -0.5|############ |################## 0.0|######## |####### +0.5|## | +1.0|##### |# +1.5|#### |### +2.0| |### +2.5| | more negative = more offensive, more positive = more stall one # = 0.76%