weatherless...................67.97344% offense.......................52.96693% balance.......................35.73014% sand..........................10.32309% rain.......................... 9.73896% sun........................... 9.15389% trickroom..................... 7.68482% hyperoffense.................. 6.94298% monotype...................... 4.93465% hail.......................... 4.36563% voltturn...................... 3.43914% semistall..................... 3.28237% tailwind...................... 2.01683% tricksun...................... 1.87328% multiweather.................. 1.38973% stall......................... 1.07759% choice........................ 0.97512% monoice....................... 0.72579% monowater..................... 0.72391% monoelectric.................. 0.59924% rainoffense................... 0.59169% tricksand..................... 0.42310% sandoffense................... 0.41791% sunoffense.................... 0.40563% monoghost..................... 0.32016% monopsychic................... 0.30316% monodark...................... 0.25169% batonpass..................... 0.24980% monobug....................... 0.23941% monofighting.................. 0.23327% mononormal.................... 0.21486% hailoffense................... 0.20400% monofairy..................... 0.19927% monograss..................... 0.18747% trickrain..................... 0.18086% monofire...................... 0.17378% monosteel..................... 0.15300% monoflying.................... 0.15064% monodragon.................... 0.13978% monopoison.................... 0.13269% monorock...................... 0.11994% trickhail..................... 0.10672% sandstall..................... 0.10436% monoground.................... 0.07414% rainstall..................... 0.07130% gravity....................... 0.06942% allweather.................... 0.02692% sunstall...................... 0.02219% hailstall..................... 0.02219% dragmag....................... 0.01133% fear.......................... 0.00661% trickfear..................... 0.00661% trapper....................... 0.00189% Stalliness (mean: -0.124) |# -1.5|## |##### -1.0|############ |#################### -0.5|########################### |############################## 0.0|############################ |###################### +0.5|################# |########## +1.0|###### |### +1.5|# |# +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.54%