weatherless...................66.24940% offense.......................53.79318% balance.......................35.66773% sand..........................10.83433% rain.......................... 9.97483% sun........................... 9.86185% trickroom..................... 8.95544% hyperoffense.................. 6.67896% monotype...................... 4.94575% hail.......................... 4.64585% voltturn...................... 4.12613% semistall..................... 3.03076% tricksun...................... 2.33071% tailwind...................... 2.31051% multiweather.................. 1.38041% choice........................ 1.10218% monoice....................... 0.92486% stall......................... 0.82936% monowater..................... 0.68826% rainoffense................... 0.62208% monoelectric.................. 0.58431% tricksand..................... 0.51407% sandoffense................... 0.42682% sunoffense.................... 0.39276% monoghost..................... 0.31069% monopsychic................... 0.28297% monobug....................... 0.25253% monofighting.................. 0.24783% monodark...................... 0.24356% hailoffense................... 0.23977% trickrain..................... 0.19669% monofairy..................... 0.18676% monofire...................... 0.16961% monoflying.................... 0.16480% mononormal.................... 0.16401% batonpass..................... 0.16313% monosteel..................... 0.14949% monograss..................... 0.14759% monodragon.................... 0.14192% monopoison.................... 0.12055% trickhail..................... 0.11407% monorock...................... 0.09979% sandstall..................... 0.09072% rainstall..................... 0.07510% monoground.................... 0.07019% gravity....................... 0.05349% allweather.................... 0.03334% sunstall...................... 0.01705% hailstall..................... 0.01049% fear.......................... 0.00530% trickfear..................... 0.00530% dragmag....................... 0.00520% trapper....................... 0.00177% Stalliness (mean: -0.135) |# -1.5|## |#### -1.0|############ |#################### -0.5|########################### |############################## 0.0|############################ |###################### +0.5|################# |######### +1.0|##### |### +1.5|# |# +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.55%